CRAFTSMANSHIP & APPEARANCE (1/2A)
1) Entries will be judged based on appearance and workmanship prior to the start of the flying events.
2) CRAFTSMANSHIP & APPEARANCE judging will be by the CD or his designee.
3) Each modeler will put his name on a tag/card with his entry.
4) Entry must be a completed plane, with engine, ready to fly.
5) Entry must be successfully flown in one of the flying events (Stunt, Speed, or Rat Race). Failure to successfully fly in one of the flying events will result in forfeiture of CRAFTMANSHIP & APPEARANCE points and prizes which will then be awarded to the next best placing CRAFTMANSHIP & APPEARANCE entry.
PROTO SPEED (1/2A)
1) Four attempts (total) will be allowed for two official flights. Note: this is not the same as four attempts for each of two officials. Be sure you understand the difference.
2) Score will be based on the best speed/lowest time of the two official flights.
3) The slower of the two official flights will be used as the first tiebreaker. The most laps completed in an attempt is the next tiebreaker. A fly off will be used as the final tiebreaker.
4) The contestant has three minutes to enter the circle, start the engine, and launch.
5) Models may be hand launched or ROG from prepared surface at the competitor’s discretion.
6) Models will be timed from the first pass over the start line until completion of 12 laps (1/2) mile.
7) Maximum flying height is 20 ft.
8) Electric starters may be used.
9) AMA CL Speed and CL general attempt definitions apply except as listed here. Failure to launch in 3 minutes is an attempt. Failure to complete required laps is an attempt. Failure to get or remain airborne after launch is an attempt regardless of how little distance traversed/flown and/or regardless of whether or not the 3 minutes is up.
10) Successful launching and completing the 12 laps constitutes an official flight. Flying high may, at the discretion of the Event Director, constitute a no-score official. Note: a no-score official is not as severe as disqualification. (Disqualification, as a minimum, throws you out of the event as commonly interpreted by AMA CDs, and a literal reading of the AMA rulebook requires throwing the entrant out of the contest.)
11) Deliberate crashing, in the opinion of the event director, to avoid an official flight, will constitute a no-score official.
SLOW RAT RACE (1/2A)
1) Models will be flown in a series of heat races leading to a final race
2) Races will consist of two or three models.
3) Each contestant will fly two heat races. The best (lowest) time from the two heat races will determine each contestant’s score.
4) The three entrants with the best heat scores will fly a final race. If there are eight or more entrants, the four with the best heat scores will go into the finals.
5) Ties will be broken, if necessary to get into the finals, by using the other heat scores, else most laps completed for the other heat, else a flyoff heat.
6) Final standing will be determined by the time required to complete the main event final race, then laps completed if not everyone completes the finals. Finals ties will be broken by best heat scores. Best heat score ties will be resolved as described in item 5 above.
7) Races will begin with all engines stopped. At the starting signal, engines will be started, and the models may be launched as soon as the models/pit crew/pilots are ready.
8) Timing will begin at the starting signal and continue until the model has completed the required number of laps, and pit stops, for the race being flown.
9) In the heat races, 30 laps (1.25 miles) and one pit stop is required. In the final race, 60 laps (2.5 miles) and two pit stops are required.
10) Landings, or crashes, with the engine running will not be counted as a pit stop.
11) At each pit stop, the model will land, be refueled, the engine restarted, and the model launched to continue the race.
12) Models may be hand launched or ROG
13) If the required pit stops have not been accomplished before the required number of laps is completed, timing will continue until the model has completed one full lap following the last required pit stop.
14) Each contestant may act as either the pilot or as the pit crew who starts the engine and launches the plane. Points scored will go to the individual who entered the plane in the event.
15) Specific requirements for conduct of pilot and pit crew will be discussed on the day of the race. All requirements are as specified in the CL Racing Unified Rules in the AMA rulebook except as otherwise modified here.
16) A person who causes a line tangle/midair/crash of someone else’s plane is to forfeit the heat or final. The CD or ED is to determine to the best of their ability the responsible person. The remaining persons in the heat or final get to refly the heat or final. If it was a final, the next best person from the heats gets to advance to the final for the refly. If it was a heat the CD or ED may replace the person who forfeited the heat and reschedule the heat. A forfeited heat has no score, counts as a heat, and does not qualify for participation points. The CD’s or ED’s opinion is final and is not subject to appeal. (Per the AMA rules)
17) The ED may require any entrant to prove he is capable of flying in a multi flyer event before being permitted to do so. The ED is expected to require such demonstrations to ensure the safety of all when he suspects such inability. An ED should not allow persons who have demonstrated (either in a requested demonstration or in an actual heat) that they are incapable of flying in a multi person event to do so. Such persons may still serve as the pit crew for their entry. The ED’s opinion is final and is not subject to appeal. (Per the AMA rules)
18) Fast fills, hot gloves, hot fingers, pressurized refueling systems, electric starters, and similar devices intended to decrease pit stop times are prohibited. 1/2A spring starters, mounted on the engine, are permitted.
19) Two timers/lap counters will be used for each plane flown in a race unless the CD determines there are only enough people available for one each.
20) Attempts, in the usual sense, do not apply to racing events. Each contestant gets one chance to complete each heat or the finals. If completed a time will be recorded, else a "DNF" and the number of laps will be recorded. "DNF - 0 laps" is a possible score.
21) If an entry is not started and launched within 2 minutes after the race starts for the heats, and within 4 minutes after the race starts for the finals, a "DNF - 0 laps" is scored for that entry.
MODIFIED STUNT EVENT (1/2A)
Scoring, attempts, conduct, rules, responsibilities, everything, will be exactly like AMA precision aerobatics except as is otherwise defined here. As these planes are old designs, the maneuvers are somewhat like old time stunt. There are also a couple of optional "tiebreaker" maneuvers.
1) One level lap will be flown between maneuvers.
2) There is no penalty for running out of fuel once. Simply refuel and continue where you left off. The CD may, at his discretion, allow running out of fuel twice or three times provided that time permits. This decision will be made and announced prior to the start of the event.
3) Launch will be ROG from prepared takeoff area, or hand launched, at the competitor’s choice discretion.
4) Electric starters may be used.
5) Three attempts (total) will be allowed for two official flights. Note: this is not the same as three attempts for each of two officials. Be sure you understand the difference
6) Stunt scoring is by maneuver. Higher is better. Your score for each official flight is based on the sum of your points for each maneuver. Your placing for the stunt event is based on your best offic1al flight. The maneuvers and their point ranges are listed below:
Starting and launch within three minutes 0 or 5 points
Launch and level flight (2 laps) 10 - 40 points
Wingover (not reverse) 10 - 40 points
Climb and dive (Like old time stunt - steep climb, one lap high, dive back to level at same place climb was initiated) 10 - 40 points
Two inside loops 10 - 40 points
Approach and landing 10 - 40 points
Optional Maneuvers
If modeler wants to attempt to gain additional points, tell the judges before you fly and include these after the inside loops.
One outside loop 10 - 40 points
Two lazy 8’s 10 - 40 points
MUSCIANO UNLIMITED
EVENTS: This event consists of two components - Appearance< and Flight
OBJECTIVE: This new event is intended to encourage people to build and fly Walt’s designs not eligible for our regular Musciano-Scientific events. NVCL would like to see as wide a representation of his designs as possible, many of which have no purpose in competition today. To this end the rules are very simple.
GENERAL: All events will be conducted in accordance with AMA regulations regarding control line models and the particular event being flown, except as is otherwise specified in these rules.
ELIGIBLE DESIGNS: Any Musciano design. If you can fly it on control lines, and it is one of Walt’s many designs, then it fits. This means you could convert one of his FF or RC designs to fly CL. Scaling up or down is allowed.
SCORING: Competitors can accrue a maximum of 20 points. Competitor with most points wins.
APPEARANCE: Appearance points (maximum of 10) are based on workmanship, accuracy to plan (it is suggested that the entrant bring a copy of the plans), and general impression.
FLIGHT: Flight points (maximum of 10) are based on how closely the competitor can follow the flight plan that he (she) provides the judge(s) prior to the flight, and the approval (applause) of those observing the flight. The Flight plan can be as simple or complex as the competitor chooses; however, it must be relevant to the design (i.e., the Stunt Rocket flight plan better be the old time stunt pattern or equivalent; on the other hand, the Auto-Gyro would not be expected to include a horizontal eight or much else in the way of stunt maneuvers). The intent is that this is to be the flying portion of the competition appropriate for the entrant’s design, not the stunt flying portion (unless, for that particular design, stunt flying is appropriate).
JUDGING: The CD will be the appearance and flight judge, or he will appoint judges. Flight judging is based on the entrants proposed flight pattern. The point total of ten is split evenly amongst the proposed maneuvers of the flight pattern; i.e., in a pattern of five maneuvers, each maneuver is worth two points, in a pattern of ten maneuvers, each maneuver is worth one point. Upon completion of each contestant’s flight, the judge assigns the possible number of maneuver points for the flight based on the number of maneuvers successfully completed (e.g., if the competitor only completes three maneuvers of a five maneuver pattern, the maximum obtainable flight points would be six.) The judge then goes to the “peanut gallery” (being made up of other contestants and standers-by) and asks for applause indicative of the quality of the contestant’s flight. The judge uses his carefully calibrated “Applause-O-Meter” right arm as a gauge to show the level of applause of the Peanut Gallery and the, therefore, actual amount of the maximum obtainable flight points for that contestant’s flight (e.g., in the case of a flyer only completing three maneuvers of five and thus having a maximum obtainable flight score of six: if the “Applause-O-Meter” arm only went up half way, the final flight score would be three points for that competitor.)
Please note that inappropriate calibration of the judges “Applause-O-Meter” arm may be shouted down by the Peanut Gallery and more appropriate scores assigned. Also: there is no prohibition to the contestant’s pandering to the “Peanut Gallery.”
The judge then combines the flight score with the appearance score to obtain the total score for the competitor.